11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Students will be able to know how to perform 3D digital animation in computer games
  • Students will be able to know how to use camera in animation
  • Students will be able to know how to perform character movement
  • Students will be able to know to integrate the animations with their game engines
Course Description

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to 3D animation None
2 Basics of animation None
3 Intoduction to animation tools in 3D softwares None
4 Timing and spacing None
5 Project meeting None
6 Armature animation None
7 Walk Cycle None
8 Walk Cycle None
9 Run Cycle None
10 Flexibility and Anticipation None
11 Project meeting None
12 Animating using references None
13 Animating using references None
14 Project meeting None
15 Project presentations None
16 Review of the Semester  
Course Notes/Textbooks Will be provided by the lecturer
Suggested Readings/Materials Course slides and internet resources

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
40
Presentation / Jury
Project
1
50
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
88

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute X
2 Be able to design and analyze software at component, subsystem, and software architecture level X
3 Be able to develop software by coding, verifying, doing unit testing and debugging X
4 Be able to verify software by testing its behaviour, execution conditions, and expected results X
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation X
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically X
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
X
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes X
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance X
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software X
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering X
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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